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EmuCR: PCSX2PCSX2 Git (2016/05/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx:windows: Update GUI to reflect recent changes
"Enable Hardware Depth" removed from main dialog.
"Disable Depth Emulation" and "Fast Texture Invalidation" added to Hacks
dialog.
And fix lots of whitespace issues.
* Console: Do not scroll to bottom unless text is updated
Also remove the size event handler and use Bind instead of Connect
* GSDX: Improvements to the GSDX dialog (#1284)
GSDX: Improvements to the config interface.
- GSDX: Add new logos to dialog
- GSDX: Remove all the extra null renderers
- GSDX: Changes to renderer combobox
- Sort all the renderers in ascending order. (the fact that D3D11 was
above D3D9 really annoyed me >_<) - Properly display usage of D3D10/D3D11 on the combobox. - Use highest available version of DX by default. - GSDX: gray out upscaling hacks at native resolution - GSDX-PSX: Modifications to the dialog - Add new logos - Remove SDL renderer from combobox since it was removed long ago. * Merge pull request #1322 from PCSX2/gsdx-8b-subrt gsdx: improve detection of channel shuffle * gsdx hack: add a lengthy comment to explain man hunt2 hack An HLE shader replacement could be done for this game but it is low priority * gsdx: move various games crc to dx level * GT3 * GT4 * GTConcept * JamesBondEverythingOrNothing * SkyGunner * StarWarsBattlefront2 * StarWarsBattlefront * TouristTrophy * ICO * DeathByDegreesTekkenNinaWilliams * glsl: support channel effect on depth texture too * gsdx ogl: Finalize the urban chaos workaround Rendering must be nice now * glsl: add an HLE shader for Urban Chaos Pro: * Replace 140 draw calls into a single one * No complex texture conversion/lookup * smaller solution than a generic solution * gsdx tc: load palette for pseudo 8 bits depth Rendering is still broken but I'm afraid it will need a dedicated shader * gsdx dx: disable channel shuffle * gsdx ogl: avoid to wrongly detect a channel shuffle * gsdx hw: factorize redundant code * gsdx: improve detection of channel shuffle Improve rendering on Prince Of Persia (requires preload data hack) Worth to re-test: MTGS2/3 Urban Chaos is a bit better but there still a bad overlay Download: PCSX2 Git (2016/05/02)
Source: Here

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