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EmuCR: PCSX2PCSX2 Git (2016/05/30) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx ogl: blacklist AMD 2015 drivers
* gsdx linux gui: disable the hack panel when user hacks are disabled
Move the user hack option to the main panel (Box with a single option doesn't look nice)
Hopefully it will be less confusing for linux users.
* gsdx linux: some capture options are cross platform
* Revert "gsdx:windows: Fix Windows 7 compile"
This reverts commit 7736c904570442c7923a2359bc62a4f978474d03.
It wasn't actually a Windows 7 compile fix, but a bad build environment
* A wild bracket has appeared! I choose you, delete button!
* microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't.
* windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
* gsdx ogl: implement a more generic HLE shader for terminator 3
Hopefully without regression for others games
* gsdx ogl: Extend uniform buffer with channel parameter
Instead to use the standard ps ubo which is used every draw call.
I reused a barely used buffer to reduce the extra cost of the upload
* gsdx ogl: use the new uniform cache upload method
* gsdx ogl: generic code to cache uniform buffer
It will allow to skip a buffer transfer if the new content is the same

Download: PCSX2 Git (2016/05/30)
Source: Here

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