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EmuCR: SupermodelSupermodel SVN r410 is compiled. Supermodel is a Sega Model 3 arcade emulator. Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking 3D classics on your PC.

Supermodel SVN Changelog:
r410
- Removed a stale comment
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r409
Legacy renderer changes:
- Updated shading model. Unfortunately, it is far from perfect but it seems to be the best I can do for now. Not really much of a difference from before except that the Scud Race castle is fixed at the expense of the Yosemite level in LA Machineguns being too bright.
- Added lots of notes in the shading code.
- Passing both specular coefficient and shininess to shader. This will probably break specular lighting for now until the shader is updated to use the shininess correctly.
- Color table address in polygon RAM is now obtained from culling nodes as they are traversed (found this in the Pro-1000 SDK).
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r408
Added palette bit to list of bits to dump for analysis
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r407
Disable light modifier on fog, seems not to work .. values don't make sense. Maybe the model3 doesn't use these.
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Download: Supermodel SVN r410 x86
Download: Supermodel SVN r410 x64
Source: Here

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1 Comments:

  1. The sound is broken in every single EmuCR svn revision :(

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