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EmuCR: GLideN64GLideN64 Git (2016/06/13) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Move TextureFilterHandler class to separate files.
* Code refactor: replace NULL by nullptr.
* Fix fb texture size for ColorBufferToRDRAM.
Fixed crash in ColorBufferToRDRAM::_initFBTexture on Perfect Dark start.
* Allowing building GLideNHQ using GLES2
* Rename filter() shader function to texFilter() since "filter" can be a reserved keyword #1020
* Update ColorBufferToRDRAMStub.cpp to match recent commits
* Rename ColorBufferToRDRAMDesktop to ColorBufferToRDRAM_GL
and ColorBufferToRDRAMAndroid to ColorBufferToRDRAM_GLES
* ColorBufferToRDRAM: use inner buffer for pixel data to avoid memory allocation/deallocation.
* Fix PBOs in Android
* Fix Texture Cache on Raspberry Pi
The Raspberry Pi only supports 32768 GPU memory allocations
see https://github.com/raspberrypi/firmware/issues/611
Each texture takes 2 allocs, so the max is around 16000, I've set it to 15000 to be safe
* Remove unused uniform uDepthScale from GLES2 shaders.
* Disable uDepthScale check on GLES2
It is not used for GLES2
* Make uTestColor non-uniform
GLSL ES 1.0 doesn't like when you initialize a uniform

EmuCR: GLideN64

Download: GLideN64 Git (2016/06/13)
Source: Here

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