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EmuCR: PCSX2PCSX2 Git (2016/06/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx ogl: 1 isn't used for WMT/WMS in shader
Stick it to 0 to avoid useless shader toggling
* gsdx ogl: massively extend glsl self test
* Support Mesa Nouveau IR (free driver for Nvidia's GPU)
=> Print intermediate representation + final shader
=> Dump GPR usage
* Move dumped shader in /tmp/GSdx_Shader/
=> Avoid the landing of 3 thousands of files in $PWD ^^
* Use function instead of macro
* gsdx ogl: trace shader permutation
Too much permutation is bad for driver performances
* gsdx: avoid crash in DX debug build
* i10n: update precompiled files
* GameDB: Add Full Clamping for Toy Golf Extreme (#1399)
GameDB: Add clamping for Toy Gold Extreme to stop falling through tables. Fixes #1397
* glsl: avoid an unset warning
* gsdx ogl: prefix member in GSUniform object with m_
* gsdx ogl: add a pretty name to various opengl opengl
* gsdx ogl: add function pointer to name object
It could be nice to ease debug
* gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites
* gsdx ogl: move selector as state variables
Will be easier to move code around if required in the future
* gsdx ogl: create m_require_one_barrier/m_require_full_barrier state variable
hopefully code will be more readable
* gsdx ogl: move texture management into a separate function
* Merge pull request #1394 from PCSX2/revert-1368-Counters
Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
Problem: New timings for HDTV modes make games run too slow. VSyncInfoCalc() needs to be checked first.
* Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
* Merge pull request #1368 from PCSX2-Alpha/Counters
PCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes
* EE-SYSCALL: Move messages back to dev/verbose level
Not needed anymore as we get another message from Counters for each
change in video mode. (refer previous commit)
* PCSX2-Counters: Improved video mode detection
* The detected values using the SMODE registers were for the video modes and not the region of the game, changed the variable naming to video modes to prevent any confusions.
* Fix a bug where 1080I was reported as progressive
* Convert GS_VideMode into an enum class
* Move VideoMode init code from _gsSMODEwrite to SYSCALL
* PCSX2 will now correctly report whether the video mode is NTSC/PAL/VESA/480p/576p/720p/1080i/1080p
* PCSX2-WX: MainFrame keyboard navigation improvement (#1388)
Adding shortcuts to all the menu options, that only some of the options
in the Config tab already had.
Also update translations so menus are still localised (well, mostly).

Download: PCSX2 Git (2016/06/13)
Source: Here

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