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EmuCR: WiiUDecaf Git (2016/07/29) is released. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* opengl: Fix getSurfaceBuffer always assuming FMT_32_FLOAT is a depth texture.
* opengl: Print framebuffer status when glCheckNamedFramebufferStatus fails.
* opengl: Fix clear depth buffer checking the status of color frame buffer.
copy pasta 7/10 with rice.
* gx2: Handle uninitialised pitch in GX2InitTextureRegs.
* snd_core: Fix AXInit to verify that we are uninitialised.
* proc_ui: Add ProcUIStatus enum.
* gx2: Fix tiling apertures for mipmaps.
We can use same memory as the main image because a tiling aperture exists
for only one mip level at a time, also a mipmap will always fit into the
original image memory size.

Download: Decaf Git (2016/07/29)
Source: Here

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