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EmuCR: PCSX2PCSX2 Git (2016/07/28) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: fix compilation error with ICC
just require the -restrict compilation flag
* onepad: fix ICC compilation warning
* lilypad: fix compilation on ICC
* pcsx2: ICC warning: type qualifier on return type is meaningless
* cmake: add Intel's ICC compiler support
Full of compilations errors and warnings
* Merge pull request #1474 from turtleli/windows-64-bit-fixes
Windows 64-bit compile fixes
* pcsx2:windows: Remove unused sampling profiler
Visual Studio has a much more powerful performance profiler which can do
the same task and more.
* x86emitter:windows: Make cpu detection/affinity 64-bit compatible
Use DWORD_PTR since that works on both 32-bit and 64-bit builds. And
remove some empty unused functions.
Fixes a 64-bit compilation issue.
* pcsx2:windows: Disable SuperVU for 64-bit builds
Doesn't compile. Not going to make this work either.
* utilities:windows: Restrict memcmp_mmx to 32-bits
Fixes a 64-bit compilation issue.
* pcsx2: Use _M_X86_64 for Baseblock static_assert ifdef
Fixes a 64-bit compilation issue.
* utilities:windows: Remove memset32 assembly
It's unused, and it doesn't compile in 64 bits.
* utilities:threading:windows: Use intrinsic pause
Fixes a 64-bit compile error.
* spu2-x:windows: Use INT_PTR for DialogProc return type
Fixes a 64-bit compile error.
* gsdx:windows: Change m_colorspace to INT_PTR
Fixes a 64-bit compile error.
* Merge pull request #1479 from ssakash/custom_fixes
GSDX-TextureCache: Add proper rounding when unscaling texture size
* GSDX-TextureCache: Add proper rounding when unscaling texture size
Fixes flickering issues on Dragon Ball Z Budokai Tenkaichi FMV's on custom resolution, might also help prevent some crashes on custom resolution.
* patches: simplify by unifying patches/cheats (effectively no-op)
patches and cheats are exactly the same (pnach style patch line) but we
stored two sets of them depending on their source: "patches" for
GameIndex.dbf patches, and "cheats" for all the rest (cheats, widescreen,
etc).
Unify patches and cheats and keep only "patches", cleanup and rename the
public API at Patch.h, and add documentation.
Also: add some console messages on invalid "place" value, and when we skip
searching cheats_ws.zip because a pnach file was found at cheats_ws dir.
Also: removed checks before applying different kinds of patches/cheats
because we don't need them (we didn't have disabled patches loaded anyway).
The checks removal _shouldn't_ have any effect, except that the checks were
wrong and accidentally prevented loading widescreen hacks which have a place
value of 0. No one probably noticed it since all the widescreen patches
which I looked at have a place value of 1. So now ws patches with place=0
would load correctly too. If we'll ever have such.
* patches/cheats: document "place" value and use it explicitly
This commit doesn't change any behavior, but documents the "places" value
of the patch structure ("place" is 1 in patch=1,... and 0 in patch=0,...)
and also uses an enum to make its use explicit.
* patches: reset also patches on VM restart
This should fully fix #851
* cheats: reset cheats when restarting the VM
If cheats are enabled and loaded (pnatch files from the cheats folder, or
from the cheats_ws folder, or from cheats_ws.zip), then they were still
applied for some time while rebooting the emulation after a game is already
loaded (e.g. start pcsx2, boot fast, play, boot full). This could cause
the reboot to fail if some patches were applied (e.g. widescreen patches).
It seems that the offending application of the cheats happens at
SysCoreThread::VsyncInThread(), which possibly runs before the config
change event is handled (and re-load the cheats for the current crc).
So reset/invalidate the cheats when the VM is reset.
This should improve issue #851, but ultimately not fully fix it, since
the patches (from games db) are not reset yet with this commit, and we
don't have a function to do so. For now the non-cheats patches are only
reset/reloaded when a configuration change is being handled.
It would probably be a good thing if we can unify patches/cheats.

Download: PCSX2 Git (2016/07/28)
Source: Here

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