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EmuCR: PCSX2PCSX2 Git (2016/07/29) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1484 from ssakash/annoying_warning
GSDX: Silence an implicit conversion warning
* GSDX: Silence an implicit conversion warning
OMSetBlendState() doesn't accept passing a float value as it's argument
(AKA actual parameter).
* patches: load before recompiling the elf entry block
Commit 330704a added code which applies the patches before recompiling the
elf entry block, but because at that stage the patches for the current
CRC were not yet loaded, effectively it did nothing.
Now it actually loads the patches before applying them.
As a result, it should now be possible for patches (with place=0) to be
effective before the elf is executed.
This is a hack, because the emulation loads the patches while it's not
paused. It works, but it's not great. A better way would be to pause the
emulation once the entry point is detected, then make the setting get
applied normally (which also loads the patches normally), and then resume
the emulation.
This _should_ properly fix #627 (the test case works as expected now).
* AppCoreThread: small refactor (no-op)
In preparation for the next commit

Download: PCSX2 Git (2016/07/29)
Source: Here

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