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EmuCR: WiiUDecaf Git (2016/08/26) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* nn_act: Generate a valid Mii instead of using dumped data.
* decaf-sdl: Change how client log works.
Will now log to file if configured, and will continue to ALWAYS log to stdout.
* nn_save: Stub SAVEChangeGroupAndOthersMode.
* Fix bug causing GET_TEXTURE_INFO to fail for MSAA samplers.
* Implement GLSL2 TEX LD instruction to use textureFetch.
* Fix issue with FFLStoreData type definition.
This broke linux builds. Oops.
* Significantly improve handling of nn::act.
This fixes some logic flaws in handling the various slots
and additionally includes some valid template Mii data to
use. This fixes the MK8 crash! Woo.
* Fix bug where unbound attrib buffers would crash Decaf.
On the real GPU I believe that an incorrectly configured
attribute buffer would cause the shader to bail rather
than causing a game crash. This should probably be
tested, but I am not able to do so right now.
* Implement stub for nn::act::EnableResumeDaemons
* Fix bug with GET_TEXTURE_INFO failing due to missing sampler.
We did not register the sampler as being used. This meant
that if a register called only GET_TEXTURE_INFO without
otherwise using the sampler, it would not generate the
needed sampler variable.
* Properly handle MSAA textures during GLSL transpiling.
* coreinit: Zero tm_msec, tm_usec in OSTicksToCalendarTime
* coreinit: Add missing OSCalendarTime fields.
* tests/hle: Add simple thread cancel test.
* tests/hle: Add coreinit/memory/blockheap_simple test.
* coreinit: Fix MEMRemoveListObject.
* coreinit: Fix bug with allocating with negative align in MEMAllocFromBlockHeapEx.
* coreinit: Fix some formatting in coreinit_alarm.cpp
* coreinit: Fix simple TODO.
* coreinit: Fix OSJoinThread.
* coreinit: Add missing CHECK_OFFSET for OSThread members.
Fixes #349

Download: Decaf Git (2016/08/26)
Source: Here

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