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EmuCR: PCSX2PCSX2 Git (2016/08/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* boot: fix: show bios info at the console title
This is a regression from 6db18446 , which, due to correctly applying
the patches when the bios starts, also updated the console title (which
happens at the same function).
So when updating the settings and loading the patches, only update the
console title if we're already outside of the bios.
* patches: load correctly for the bios on full boot
We already had loading of the patches (and applying patch=0) before the
game elf recompiles, now do the same when the bios starts too.
* patches: more consistency with console messages
If the dev/verbose console source is enabled then there's no change.
If it's not enabled (i.e. most users), then:
- Don't show patch info messages twice on boot (regression from 27e7ecce).
- Show patch info messages when loading a saved state (never worked).
- Don't show patch info messages for the bios.
It still doesn't print the info when patches/fixes/etc are enabled or
disabled while a game is running, because such actions while a game is
running can have unexpected effects regardless (for instance, it's
technically impossible to unapply a patch).
If one really wants to follow the exact timing and info about patch
loading, just enable the dev/verbose console source at the console menu.
* gsdx sw: print current draw call of GetSizeFixedTEX0
To easily detect compare with hardware renderer
* gsdx debug: log current area of the draw
This way it is easier to see which part of the texture is read, and which part
of the framebuffer is updated

Download: PCSX2 Git (2016/08/01)
Source: Here

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