EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2016/09/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Merge pull request #705 from Meerkov/master
Create Smoother FPS Counter
* Replace spaces with tabs
* Update FPS Counter
Changes the FPS counter to fade.
Why: FPS counter has a bug where it doesn't normalize the frame count to
the time passed since last update. This can result in an error of 1 FPS.
When running at 30 FPS, that is ~3.33%. The lower the FPS, the worse
this error grows.
1) Adds a parameter for how often to update the FPS (e.g. 16 times per
second).
2) Normalizes to the number of seconds passed since last update (fixing
the bug).
3) Adds a smoothing parameter (e.g. weigh the most recent interval at
8x, and normalize with current displayed date). This results in less
jumpy FPS because it takes into account historical data.
* add gameDB entry for 223 mapper
* fix mapper 223
* Fix Mapper 217
and clean up 215
* Fix mapper 215
This one was tricky.
Really, I don't see how this could be implemented in hardware as coded, but it works without errors so I'll leave it at that.
* Update MMC3.cs
make some things public needed for mapper 215
* Add in MK3 Extra 60

Download: BizHawk Git (2016/09/29) x86
Download: BizHawk Git (2016/09/29) x64
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!