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EmuCR: DolphinDolphin Git 5.0-611 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4186 from aldelaro5/registerView-update-fix
Fix registerView updates issues when stepping over or stepping out
* Fix registerView updates issues when stepping over or stepping out
For step over, it was updating twice which actually made the red display on the register view (when a register changes since) malfunction. Since it doesn't seem to be usefull to update before AND after the run, the one before the run was removed.
For step out, well, because there was no chances given for the thread to run as it is single stepping all the time, I only added a call to update after it was done.
* Merge pull request #4208 from aldelaro5/more-debugger-font-fix
Fix the debugger font not appearing on the captions of panes (DSP)
* Fix the debugger font not appearing on the captions of panes (DSP)
Forgot to fix that since the last font fix.
* Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
Debugger: Fix some floating window issues
* Manually select the coresponding tab before floating a panel
Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
* Add missing IDs for the Watch window
Fix the code window not floating when asked to do so via the popout menu.
* Merge pull request #4211 from lioncash/symbol
SymbolDB: Minor changes
* SymbolDB: Change Symbol's 'analyzed' member into a boolean
It's only ever used as one
* SymbolDB: Use an enum class for representing symbol type
* SymbolDB: In-class initialize Symbol class variables
* Merge pull request #4209 from jasonphillips/lens-distortion-shader
lens distortion post-processing shader
* code adjustments in response to review
* lens distortion post-processing shader
* Merge pull request #4178 from aldelaro5/registerView-formated-display
Add formatting options for the GPR and FPR registers
* Add formatting options for viewing registers
All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.
- GPR: signed integer, unsigned integer, float
- FPR: double
Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.

Download: Dolphin Git 5.0-611 x64
Download: Dolphin Git 5.0-611 Android
Source: Here

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