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EmuCR: GLideN64GLideN64 Git (2016/09/26) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct depth buffer attachment.
Fixed Link's portrait is missing in the pause screen #1134
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131
* Code cleanup: remove unused data fields from OGLRender::triangles
* Correct fix for #977
* Add hack for WinBack to remove gray rectangle in HLE mode.
The hack removes weird texrect, which appears only in HLE mode.
Fixed The famous winback square bug #63
Fixed operation winback: sky doesn't move (regression) #578
* Reset texture mode to normal in gSPSetSpriteTile.
Fixed Nushi Zuri 64 incorrect gfx #977
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Move string arrays from convert.h to convert.cpp
Make UnswapCopyWrap and DWordInterleaveWrap not inline.

EmuCR: GLideN64

Download: GLideN64 Git (2016/09/26)
Source: Here

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