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EmuCR: mGBAmGBA Git (2016/09/01) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

* Near full Game Boy Advance hardware support[1].
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Save type detection, even for flash memory size[2].
* Real-time clock support, even without configuration.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP files.
* IPS and UPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:
* GB Cheats: Add check byte to GameGenie codes
* Wii: Clear texture on game load
* Wii: Reduce texture sizes
* Wii: Start work on screen stretching
* Wii: Add pixelated resample filter
* Wii: Remove some redundant code
* GBA: Fix BIOS booting when skipBios is set
* Qt: Fix build with Qt <5.4 * GUI: Save the keymap when saving the rest of the config * Qt: Rearchitect game closing codepath * All: Update CHANGES * GUI: Increase scrolling speed * PSP2: Stop underclocking when menuing Download: mGBA Git (2016/09/01)
Source: Here2

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  1. The Save States and Save Data are broken in this version of mGBA. They are given random character 'gibberish' names like ��T.sav for my Metroid Fusion save data.
    Luckily, it does not touch the actual Save Data files and Save States for the games, as I realized when I went back to the directory where mGBA was and checked.


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