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EmuCR: GLideN64GLideN64 Git (2016/11/27) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Neon version of InverseTransformVectorNormalize
* Code cleanup: remove obsolete hack for Nushi Zuri 64 - Shiokaze ni Notte
Fixed #1257
* Rewrite lighting.
Fixed chopper attack wrong textures #99
Thanks Gillou68310 for detection of the problem's origin.
* Code cleanup: Remove unused Transpose3x3Matrix
* Rebuild pixel buffers in ColorBufferToRDRAM_BufferStorageExt when
_initBuffers called more than once.
Example: Roadster trophy chages buffer size several times on the game start.
Each time ColorBufferToRDRAM_BufferStorageExt::_initBuffers called.
The game raises GL error on the second _initBuffers call.
* Enable hack_noDepthFrameBuffers for Roadster trophy.
Roadster trophy demo mode has problem: car has no wheels.
The game does wierd trick: it allocates depth buffer,
but uses only low half of it for depth values.
Upper half used as common memory.
Wheels texture loaded into that memory area (inside depth buffer area!).
Since depth buffer updated dynamicaly, its validity can not be tested.
Thus, buffer considered as valid and frame buffer texture is used instead of wheel texture.
Fixed #1258

EmuCR: GLideN64

Download: GLideN64 Git (2016/11/27)
Source: Here

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