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EmuCR: PPSSPPPPSSPP Git (2016/12/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix bug causing stack overflow in SasAudio, #9190. Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
* Merge pull request #9187 from hrydgard/thin3d-rework
Thin3d rework (more prep for D3D11).
* A bit more D3D11
* Further buildfixes
* Extend some enums with potentially useful values
* D3D9 color mask support (merge with above)
* Another non-Windows buildfix
* Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
* Implement colormask
* Add a selection of device caps to check for features. Unfinished.
* Buildfix draw_text on non-Windows
* Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
* Remove ShaderSet presets
* More modern way to specify vertex data format (inputlayout)
* Make pipelines bound state
* Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
* Make ShaderSet support more than just fshader/vshader
* More renaming to match
* More complete DataFormat enum
* More renaming
* Add DepthStencilStateDesc
* Guess what? More renaming
* Remove Thin3D prefix on more things
* Rename things to closer match another project which I plan to share some code with
* Move Thin3D into the Draw namespace.
* Buildfix
* Minor cleanup in proAdhocServer.cpp
* Attempt to workaround #9190

EmuCR: PPSSPP

Download: PPSSPP Git (2016/12/28) x86
Download: PPSSPP Git (2016/12/28) x64
Download: PPSSPP Git (2016/12/28) Android
Source: Here



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