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EmuCR: DolphinDolphin Git 5.0-1984 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4699 from Orphis/cmake_cleanup
CMake cleanup (but wait, there's more!)
* cmake: Fix building wxWidgets on Windows
And disable unused network functions.
* cmake: Add XInput file to the InputCommon target
* cmake: Don't add GCC flag to MSVC in libpng
* cmake: Find prebuilt ffmpeg on Windows
* cmake: Rename variable for libxi to X11_INPUT
* Merge pull request #4698 from lioncash/si-move
Core: Move SI source files to their own directory
* Core: Move SI source files to their own directory
* Merge pull request #4694 from ligfx/update_portaudio
PortAudio: Update to v190600_20161030
* PortAudio/MSBuild: remove now-unused definitions
- The `PA_USE_{ASIO,WMME,...}` macros are no longer used, instead do
feature selection by compiling only the backends wanted.
- The `PA_WDMKS_NO_KSGUID_LIB` macro has been obviated along with the
link to ksguid.lib.
* PortAudio: Update to v190600_20161030
* Merge pull request #4696 from Orphis/cmake_cleanup
CMake cleanup for Windows (moar!)
* cmake: Mark DolphinWX target as a Windows application (instead of console)
* cmake: Add missing Windows file to common
* cmake: Don't build traversal_server on Windows, it requires posix platform
* cmake: Build D3D and D3D12 video backends
* cmake: Add missing dependencies on libs on Windows
* cmake: Build XAudio 2.7 backend on Windows
* cmake: Build HIDAPI on Windows
* cmake: librt is found only on Linux
* Merge pull request #4691 from lioncash/dsptables
DSPTables: Hide/Eliminate some extern variables
* DSPTables: Hide main opcode tables
Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.
This does not, however, hide the read-only tables that the assembler and
disassembler use.
* DSPAssembler: Rename FindOpcode parameters
Having opcod and opcode as parameter names is kind of silly.
* DSPTables: Use std::array instead of C arrays
* Merge pull request #4690 from leoetlino/common-usb
IOS: Move out common USB structures
* IOS: Move out common USB structures
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.
I've also removed GetPointer calls in the trivial case (BT passthrough)
* Merge pull request #4693 from lioncash/interp-naming
Interpreter: Amend parameter naming
* Interpreter: Amend parameter naming
Drops prefixed underscores from parameters
The C++14 standard states in section 2.10 subsection 3.2:
"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."
It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
* Merge pull request #4695 from lioncash/exi-move
Core: Move EXI source files to their own directory
* Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
* Merge pull request #4692 from Orphis/cmake_cleanup
CMake cleanups for Windows
* cmake: Fix libusb on Windows and make it static
* cmake: Fix glslang on Windows
* cmake: Fix bochs disasm on Windows
* cmake: Move C++ standard requirement out of global scope to Source/

Download: Dolphin Git 5.0-1984 x64
Download: Dolphin Git 5.0-1984 Android
Source: Here

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