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EmuCR: PCSX2PCSX2 Git (2017/02/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* common: remove an old gcc workaround
* common: move ssappendf in DisR59000asm.cpp
Legacy function to print EE opcode. It doesn't worth an extra file.
* common: use C++11 version vssappendf
* use std::vector instead of VLA
* remove windows code (optimization is useless here)
* gsdx: requires/allow BMI instruction in AVX2 build
So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
* GSdx: Improve robustness of ComboBoxInit()
Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.
To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.
* PCSX2: Remove Unused And Unneeded Argument. (#1799)
EE interpeter: remove unused argument
rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)".
Add a note on undefined behavior

Download: PCSX2 Git (2017/02/02)
Source: Here

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