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EmuCR: BizHawkBizHawk Git (2017/04/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* if it looks like a duck, swims like a duck, and quacks like a duck, then it may or may not be a duck
* psx: multitap support. tested for 20 seconds, but worth someone else testing.
* libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
also: UPX the libsnes dlls when building (just to salve repo size)
* mmc5: use PPUON instead of spriteon and screenon
* mingw building no longer needed
* attempt to apply changes to MMC5 specified by https://sourceforge.net/p/fceultra/bugs/787/
* Remove this todo, I think the previous commit qualifies as having done it

Download: BizHawk Git (2017/04/29) x86
Download: BizHawk Git (2017/04/29) x64
Source: Here

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