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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/04/24) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #394 from LukeUsher/AvGetSavedDataAddress
Implement AvGetSavedDataAddress & AvSetSavedDataAddress
* Implement AvGetSavedDataAddress & AvSetSavedDataAddress
The existing implementation was overkill, as all these functions do on
Xbox is get/set a single pointer value. The actual surface creation is
handled by D3D in D3DDevice_PersistDisplay.
* Merge pull request #395 from LukeUsher/master
Revert "Temporarily disable vertex buffer caching."
* Revert "Temporarily disable vertex buffer caching."
This reverts commit d5b67a8f7b8163ab1ae132fae0e63b1917c8a4ba.
The speed impact, although almost non-existent for myself was
significant enough to hinder other users, and even other devs. We need
to figure out how to fix this properly.
* Merge pull request #392 from PatrickvL/master
Preparations for removal of CreatePalette
* revert
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* amend
* SetPalette now supports all 4 stages. Also constantified TEXTURE_STAGES
* SetPalette now supports all 4 stages. Also constantified TEXTURE_STAGES
* Introduced GetDataFromXboxResource
* Renamed some pThis into pXboxResource
* Applied GetXboxResourceType
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Introduced GetXboxResourceType
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'

Download: Cxbx Reloaded Git (2017/04/24)
Source: Here

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