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EmuCR: WiiUCemu v1.7.5 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.7.5 Changelog:
* CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
* CPU/JIT: Added experimental support for PPC's non-ieee mode
* CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
* RPL: Fixed a crash caused by too large SDA areas
* GX2: Various optimizations for the graphics backend, including:
* optimizing the algorithm for vertex/uniform/streamout cache lookup
* avoiding all redundant GL state changes
* implementing OpenGL DSA for textures
* other micro optimizations throughout the entire code
* GX2: Fixed a bug leading to corrupted shader cache files
* GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
* GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
* GX2: Fixed crash caused by unsupported vertex/geometry shader mode
* GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
* GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders

Download: Cemu v1.7.5
Source: Here

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