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EmuCR: DolphinDolphin Git 5.0-4788 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5760 from JosJuice/game-inis-2017-07-07
Update game INIs
* Update game INIs
https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
* Merge pull request #5785 from leoetlino/sysconf-fix
SysConf: Minor fixes
* Handle BT.DINF properly
The section is 0x461 bytes long, not 0x460. The config data is also now
initialised to zero to avoid garbage being written to the SYSCONF.
Because our handling has been wrong forever, we discard older BT.DINF
section backups as using them would result in the section being the
wrong size / incomplete again.
* SysConf: Handle array entries properly
It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.
Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:
- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
* Merge pull request #5821 from JosJuice/qt-builtin-database-placement
DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
* DolphinQt2: Fix saving "Use Built-In Database of Game Names"
This one is my fault too
* DolphinQt2: Change the placement of "Use Built-In Database of Game Names"
When I added this setting, I didn't notice that the interface
pane in DolphinQt2 was split into two different sections.
* Merge pull request #5818 from JosJuice/qt-localization-fixes
DolphinQt2: Fix localization issues
* DolphinQt2: Fix localization issues
* Merge pull request #5819 from JosJuice/qt-analytics-message
DolphinQt2: Reword the analytics message
* DolphinQt2: Reword the analytics message
"this" made sense when "Do you authorize..." was on the bottom,
but it doesn't make sense when it's at the top.
Also removing unnecessary newlines.
* Merge pull request #5820 from JosJuice/qt-wad-name
DolphinQt2: Let game properties show names for WADs
* DolphinQt2: Let game properties show names for WADs
* Merge pull request #5816 from ligfx/gettextizeqttrnoop
gettextize: extract arguments to QT_TR_NOOP
* gettextize: extract arguments to QT_TR_NOOP

Download: Dolphin Git 5.0-4788 x64
Download: Dolphin Git 5.0-4788 Android
Source: HereDolphin Git 5.0-2877

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