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EmuCR: rpcs3 rpcs3 Git (2017/07/25) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Fixes #3063
* Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
* Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
According to Jarves, lle-gcm branch already does the same thing so we know the behaviour should be correct
* Fix PARAM.SFO filename case (#3081)
For (get_list_item)
* gamelist: scroll fix (workaround)
* Update Framelimiter Tooltip
* Settings Overhaul
* vulkan: Avoid double flushing if a texture is externally synchronized
* gl: Fix framebuffer validity checks
* vulkan: Avoid cache miss whenever possible if WCB is enabled
* rsx: Fix remainder/iteration computations in BufferUtils
* vulkan; Add a weak vertex cache with single frame validity
* lower mt upload threshold to something useful
* rsx: More aggressive thread scheduling for vertex processing
- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it

Download: rpcs3 Git (2017/07/25) x64
Source: Here

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