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EmuCR: rpcs3 rpcs3 Git (2017/08/27) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Point forums URLs to the new one
Updates forums URLs to our new forums
* Update Contributing Guidelines
Updates contributing guidelines to use Game Compatibility wiki page and new forums hyperlinks
* GUI: Add Kuroi (Dark) Theme
New and first theme for RPCS3.
It's based on a dark color scheme.
* Fix GitIgnore
* [Qt] Replace deprecated qSort function by std::sort
* Update cell_FreeType2.cpp
* rsx: Remove index expansion for quad strips
* rsx: Implement QUAD_STRIP
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
* gl: Do not modify bound depth/stencil buffers bound to zcull memory
- Fixes some rare cases where zcull always fails
* gl: Workaround for restrictive z range
* rsx/vp: ARL fix
* vulkan: Gracefully handle back-to-back flip request spam
* rsx: Make fragment state dynamic to reduce shader permutations
* gl/rsx: Fixes to zcull pixel counting

Download: rpcs3 Git (2017/08/27) x64
Source: Here

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