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EmuCR: DolphinDolphin Git 5.0-6020 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6244 from tramzel/android_analog_triggers
* [Android] Add support for true analog triggers.
* Merge pull request #6234 from amolloy/high_sierra
* Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter).
* Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS.
* -[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below.
* Merge pull request #6220 from leoetlino/utf8
* Config: Handle unknown system strings better
* UICommon: Fix unsafe usage of optparse::Values::all
* WX: Fix argument parsing

Download: Dolphin Git 5.0-6020 x64
Download: Dolphin Git 5.0-6020 Android
Source: HereDolphin Git 5.0-2877

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