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EmuCR: PPSSPPPPSSPP Git (2017/12/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #10249 from unknownbrackets/minor
* Android: Reset immersive after native dialogs.
* Vulkan: Swap in more forceful asserts.
* Global: Silence some unused declaration warnings.
* UI: Fix some virtual override warnings.
* Windows: Stop input poll before emu shutdown.
* UI: When stepping, clear on initial load.
* Merge pull request #10250 from unknownbrackets/android-lock
* Vulkan: Allow shutdown with init commands.
* Android: Fix race condition on lock/unlock.
* Merge pull request #10248 from unknownbrackets/android
* Android: Fix crash on shutdown/restart.
* Merge pull request #10243 from unknownbrackets/d3d9-1x
* UI: Fix D3D9 half-pixel offset at 1x.
* Clip block transfer destinations. Should fix crash in #10011. Stats: Invent some sort of usage metric for device memory allocators.
* Merge pull request #10242 from hrydgard/thin3d-texture-alloc
* Revert "Fix memory-scan bug in VulkanDeviceAllocator that probably causes some fragmentation."
* Fix memory-scan bug in VulkanDeviceAllocator that probably causes some fragmentation.
* Shutdown fix.
* Fix bugs in VulkanImage allocator support
* Add another assert, which gets hit.. Hm. Something is wrong..
* Change some Crash() to asserts in VulkanDeviceAllocator
* Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.


Download: PPSSPP Git (2017/12/04) x86
Download: PPSSPP Git (2017/12/04) x64
Download: PPSSPP Git (2017/12/04) Android
Source: Here

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