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EmuCR: yuzuyuzu Git (2018/02/20) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #202 from bunnei/scheduler-cleanup
* scheduler: Cleanup based on PR feedback.
* kernel: Use Scheduler class for threading.
* kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.
* core: Use shared_ptr for cpu_core.
* kernel: Remove unused address_arbiter code.
* Merge pull request #203 from Subv/ensure_save_data
* AM: Corrected the response in EnsureSaveData.
* Merge pull request #198 from N00byKing/clang
* Update build.sh
* Use Docker for Build Target clang-format for travis.
* Merge pull request #201 from Subv/ipc_delay_
* Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
* Merge pull request #200 from Subv/bufferproducerfence
* nvmap: Make IocFromId return the same existing handle instead of creating a new one.
* Parcel: Ensure we don't read past the end of the parcels in Vi.
* Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.
* Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
* Vi: Mark the fences as valid in the DequeueBuffer response parcel.
* Vi: Added a missing u32 in the DequeueBuffer response parcel.
* Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.
* Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.

Download: yuzu Git (2018/02/20)

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