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EmuCR: PPSSPPPPSSPP Git (2018/03/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #10751 from Florin9doi/ANDROID_ROTATION
* Landscape Auto for Android
* Merge pull request #10742 from crocket/master
* Map SDL controller's `back` button to Sony DualShock 4 V2's share button
* Revert "Update glslang to the latest version" to fix #10748
* Merge pull request #10757 from hrydgard/uwp-enable-flushcache
* Enable FlushInstructionCache on UWP, it's been allowed finally.
* Android: Restore auto screen orientation.
* Buildfix
* Vulkan: Improve handling of shader compile failures (don't crash)
* Vulkan: Workaround for bug in Adreno shader compiler affecting color tests.
* Delete some mistaken logging code
* Merge pull request #10746 from hrydgard/vulkan-pipeline-cache-fixes
* Minor improvement in pipeline-to-string (debug)
* Vulkan: De-duplicate pipelines when storing cache
* Vulkan: Minor logic fixes in the transition elimination
* Merge pull request #10743 from hrydgard/vulkan-renderpass-barrier-2
* Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
* Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
* Merge pull request #10740 from hrydgard/vulkan-renderpass-barrier
* Add a super focused workaround for the Mali bug, see #10723
* Vulkan: Fix a barrier to be more permissive, there's no outstanding writes from the GPU to wait for.
* Merge framebuffer layout pre-transitions into render pass subpass dependencies.
* Vulkan Clear-renderpass merging: If a copy step is found that reads from the affected buffer, don't merge the clear into the later renderpass.
* Shrink the vertexCount field in DeferredDrawCall to the 16 bits required.
* Inner interpreter: Add support for the Gran Turismo hack.
* Add another SDL game controller config, fixing #10724
* Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
* Merge pull request #10736 from unknownbrackets/loading
* Module: Clarify insertSymbols usage.
* Module: Hash functions only once during loading.
* Maybe slightly safer vulkan detection code. Might help #10732
* Merge pull request #10733 from unknownbrackets/loading
* Vulkan: Load shaders/pipelines on thread.
* OpenGL task switching fix
* Merge pull request #10731 from hrydgard/improve-vulkan-detection
* Do more detailed checks for Vulkan availability. Should hopefully solve #10729.
* Remove some unused tracking of whether lighting is used by a shader
* Merge pull request #10730 from hrydgard/update-vulkan-headers
* Update Vulkan headers to 1.1. Might as well keep up.
* Bump GL shader cache version
* Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
* Merge pull request #10727 from hrydgard/vulkan-shader-cache
* Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
* Merge pull request #10728 from hrydgard/update-glslang
* Update glslang to the latest version
* Remove some remains of software skinning
* Vulkan pipeline: Merge a few property fields to a flags field.
* Update lang submodule
* Vulkan: Fix bug where we didn't always reset dynamic state after readbacks.
* Oops, remove logging
* Vulkan: Also check for empty clearing renderpasses later in the frame.
* Merge pull request #10725 from hrydgard/renderpass-merge-clear
* If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout.
* Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues

EmuCR: PPSSPP

Download: PPSSPP Git (2018/03/21) x86
Download: PPSSPP Git (2018/03/21) x64
Download: PPSSPP Git (2018/03/21) Android
Source: Here

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