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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/04/04) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1031 from LukeUsher/various-experiments
* Fix an issue where copy_string_to_PSTRING_to would truncate data. Fixes hang in PGR2
* NV2A Tweaks/Optimisation
* Merge pull request #1030 from LukeUsher/various-experiments
* Fix FPS counter for LLE
* Merge pull request #1029 from LukeUsher/various-experiments
* Add some notes around flip stalling
* Fix error in CountActiveD3DStreams
* Move NV2A Swap into FLIP_STALL
* Merge pull request #1028 from LukeUsher/various-experiments
* Add patch for LTCG optimized D3DDevice_Swap
* Don't swap when NV2A is disabled
* Merge pull request #990 from RadWolfie/DSound-fixes
* Now using accurate played check
* Fix conversion warn (Thanks Luke for reintroduce)
* Raise DSound stream size limit
* Fix memory leak on xbox audio buffer cache
* Add a "hack" for SetOrientation
* Hotfix DSound Stream
* Stream's set position during process is more ideal
* More fixup for DSound Stream class
* Attempted fixup for Ghost Recon titles
* 3D flag hack implement for exclusion
* Contains two set of changes
* Change buffer creation to show error code
* Add callback support for BackgroundMusic sample
* Proper fix for a fatal error to StopEx (DSound)
* Fix crashes for DSound Buffer region subclass.
* Fix DSound Stream infinity loop issue
* Update DSound buffer class fixes
* Append temporary hack for sound buffer (not stream)
* Update Flush function for DSound
* Clean up debug stuff.
* Use correct write offset from buffer only
* Proper buffer update, yet still has audio gaps...
* Fix shift values
* Optimize a bit plus insert debug log temporary
* Add verbose log in case anyone has a crash.
* Add a hack for temporary time being.
* Seamless audio is !HERE! for DirectSoundStream only
* Fix titles boot up issue with HRTF functions.
* Update task doc
* Tuneup, doesn't resolve click noises and FMVs perf.
* Major improvement, still has some bugs left.
* Fix pause functions
* Whoops, DSoundBufferOutputXBtoHost was not used.
* Introduce DirectSoundStream fixes
* Implement Flush support for DirectSoundStream class
* Never pass a null... not sure why this is here.

Download: Cxbx Reloaded Git (2018/04/04)
Source: Here

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