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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/04/05) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1037 from LukeUsher/various-experiments
* Change TexCoordIndex error to a warning
* Merge pull request #1035 from PatrickvL/picks
* D3D : Debug texture dumping works again, plus a slight optimization in EmuUnswizzleRect
* D3D : Removed no-longer used EmuAdjustPower2()
* D3D : Removed EmuUnswizzleTextureStages, it's no longer needed now we unswizzle when converting textures to host format in CreateHostResource
* D3D : GetHostResourceKey on pixel containers now uses it's uniquely identifying values instead of the resource memory address, so changes in those are detected, and meanwhile duplicates will be converted to a host version only once.
* D3D : SwitchTexture no longer alters the Xbox texture; Instead we use a copy.
* D3D : Determine texture dimensions via already existing tooling functions. This fixes the bump texture in BumpEarth XDK sample.
* D3D : Choose ARGB8 whenever possible after a failed CheckDeviceFormat()
* D3D : Pass along the texture stage for which a texture needs to be created (so palette's can be applied correctly)
* D3D : Removed special resource detection (we don't create those anymore)
* D3D : Fixed cartoon sample, by only applying texture expansion (of height/width to 4 instead of 1) for compressed formats.
* D3D : Use CheckDeviceFormat before trying fallbacks, and use CreateDepthStencilSurface for depth stencil formats
* Detect overflow of recompiled buffer in EmuRecompileVshDeclaration
* D3D : Disable a number of function signatures that are no longer patched
* Merge pull request #1036 from LukeUsher/various-experiments
* Fix debug build
* Fix a nullptr dereference in DSoundBufferTransferSettings
* Merge pull request #1034 from LukeUsher/various-experiments
* Use Doublebuffering
* Merge pull request #1033 from LukeUsher/various-experiments
* Finally fix Fibers, DOAX gets a little further now

Download: Cxbx Reloaded Git (2018/04/05)
Source: Here

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