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EmuCR: CitraCitra Git (2018/05/19) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Camera translation (#3747)
* Merge pull request #3742 from wwylele/glvtx-ui
* citra-qt: add tooltips for renderer options
* citra-qt: add gpu shader emulation related configurations
* settings: add hardware shader related settings
* Merge pull request #3741 from wwylele/glvtx-last
* gl_stream_buffer: update the information about the AMD hack
* gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
* [HACK] AMD workaround
* video_core/command_processor: attempt accelerate draw in draw trigger
* gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
* primitive_assembly: Add getters for internal state
* video_core: receive hardware shader settings
* citra,citra_qt: load/save hardware shader settings
* settings: add hardware shader related settings

Download: Citra Git (2018/05/19) x64
Download: Citra Canary Git (2018/05/19) x64
Source: Here

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