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EmuCR: yuzuyuzu Git (2018/06/06) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #527 from Subv/rgba32f_texcopy
* GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
* GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
* Merge pull request #528 from Subv/rg11b10f
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
* GPU: Fixed the compression factor for RGBA16F textures.
* GDB Stub Improvements (#508)
* Merge pull request #516 from Subv/f2i_r
* GPU: Implemented the F2I_R shader instruction.
* Merge pull request #523 from yuzu-emu/revert-507-3616
* Revert "Port citra #3616"
* Merge pull request #521 from Subv/bra
* GPU: Corrected the branch targets for the shader bra instruction.
* Merge pull request #520 from bunnei/shader-shl
* gl_shader_decompiler: Fix typo with ISCADD instruction.
* gl_shader_decompiler: Implement SHL instruction.

Download: yuzu Git (2018/06/06)

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