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EmuCR: yuzuyuzu Git (2018/06/19) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #574 from Subv/shader_abs_neg
* GPU: Perform negation after absolute value in the float shader instructions.
* Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
* Narrow down filter of layout configs
* Move loop condition to free function
* Avoid initializing single-joycon layouts with handheld controller
* Merge pull request #573 from Subv/shader_imm
* GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
* Merge pull request #570 from bunnei/astc
* gl_rasterizer: Implement texture format ASTC_2D_4X4.
* Merge pull request #562 from DarkLordZach/extracted-ncas-ui
* Bug fixes, testing, and review changes
* Add 'Load Folder' menu option
* Add support for main files in file picker
* Recognize main files in game list
* Merge pull request #572 from Armada651/user-except-stub
* svc: Add a stub for UserExceptionContextAddr.
* Merge pull request #571 from Armada651/loose-blend
* gl_rasterizer: Get loose on independent blending.

Download: yuzu Git (2018/06/19)

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