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EmuCR: yuzuyuzu Git (2018/06/27) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* gl_shader_decompiler: Add a return path for unknown instructions.
* Merge pull request #594 from bunnei/max-constbuff
* gl_rasterizer: Workaround for when exceeding max UBO size.
* Merge pull request #593 from bunnei/fix-swizzle
* gl_state: Fix state management for texture swizzle.
* Merge pull request #592 from bunnei/cleanup-gl-state
* gl_state: Remove unused state management from 3DS.
* Merge pull request #591 from bunnei/fix-rgb565
* gl_rasterizer_cache: Fix inverted B5G6R5 format.
* Merge pull request #590 from bunnei/rm-ssbo-check
* yuzu: Remove SSBOs check from Qt frontend.
* Merge pull request #554 from Subv/constbuffer_ubo
* Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.

Download: yuzu Git (2018/06/27)

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