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EmuCR: yuzuyuzu Git (2018/08/24) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1164 from tech4me/decode_iadd3
* Shaders: Added decodings for IADD3 instructions
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Added GetBootMode (#1107)
* Merge pull request #1160 from bunnei/surface-reserve
* gl_rasterizer_cache: Blit when possible on RecreateSurface.
* gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
* gl_rasterizer_cache: Remove assert for RecreateSurface type.
* gl_rasterizer_cache: Implement compressed texture copies.
* Merge pull request #1153 from bunnei/stencil-clear
* gl_rasterizer: Implement stencil test.
* gl_rasterizer: Implement partial color clear and stencil clear.
* maxwell_3d: Update to include additional stencil registers.
* gl_state: Update to handle stencil front/back face separately.

Download: yuzu Git (2018/08/24)

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