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EmuCR: WiiUDecaf Git (2019/02/01) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* common: Change log.h to no longer include spdlog.h
* cpu: Fix ambiguous partial specialisation for be2_val and fmt.
* cmake: Try fix vulkan shader compile dependencies.
* cafe: Move decaf_warn_stub logging to source file to avoid log include.
* Fix some includes.
* cpu: Use forward declarations for custom fmt formatters.
* common: Include intrin.h instead of Windows.h in bitutils.h
* Use WIN32_LEAN_AND_MEAN where possible.
* common: Add missing includes from platform_posix_memory.
* common: Change platform_winapi_string to take a string_view.
* common: Remove debuglog.h
* common: Fixed decaf_assert.h including spdlog.
* common: Moved fixed point bitfield handling to fixed.h
* cafe: Removed direct include of spdlog in HLE invoke tracer.
* decaf: Fix name collision with interface macro from Windows.h
* .gitignore: Add hfio/ and sdcard/
* common/strutils: Remove old defines of snprintf and vsnprinft.
* ios/net: Fix name collision with Windows.h s_addr macro.
* cmake: Add cotire for precompiled header generation.
* common: Rename inline enum headers from *.h to *.inl
* Added the Git and Appveyor version information to the about dialog.

Download: Decaf Git (2019/02/01)
Source: Here

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