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EmuCR: BizHawkBizHawk Git (2019/10/27) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* InputRoll - attempt to put some attributes on public properties. This is a control, public properties without attributes and/or documentation should be avoided
* Cell - implement == and != overrides, this might fix some subtle problems in input roll
* InputRoll - cleanup and fix some typos
* cleanup input roll column and cell classes
* InputRoll - reorg - put in its own folder, break out column and cell classes into separate files
* InputRoll - fix placement of rotated text
* InputRoll - some more cleanup
* InputRoll - misc cleanups
* remove some now unused control extension methods
* InputRoll - stop passing around unused paint event args
* Merge branch 'inputroll-rotatefix'
* GdiPlusRenderer: Implement string rotation.
* temp hack to force tastudio to draw the frame column rotated in horizontal orientation
* Remove blend option in IControlRenderer, true was always being passed for GDI, so just always do alpha blend in GDI
* Hex Editor - improve performance a bit when there are highlighted or frozen addresses by not newing up brushes and pens on every draw
* inputroll - fix crash when resized to 0
* GdiRenderer - cleanup font caching logic and fix rotated text
* Merge pull request #1704 from TASVideos/GdipRenderer1
* GdiPlusRenderer: Remove caches, implement Dispose.
* Move _vBar/_hVar init out of ctor, init CellHeight to non-zero
* TAStudio - Consolidate the two restore defaults menu items. Restore splitter positions when restoring defaults
* GDIPlusRenderer - put off rotate text, for now
* GDIPlusRenderer - cleanup
* use OSTailoredCode class to decide GDI vs GDIPlus renderering
* TAStudio.ListView.cs: Fix missing alpha values.
* GDIPlus renderer - use brush cache for text drawing
* InputRoll: Implement proper double buffering (improves gdi+ inputroll performance by a factor of 8 or 9 on my machine)
* Rough in of a GDI+ Renderer implementation
* move some font shenanigans into GDI Renderer instead of input roll
* remove unnecessary hack
* Renderer doc fix
* simplify renderer api
* HexView - cleanup and comment out GDIREnderer for now
* inputroll - rename renderer variable
* cleanup GDI Renderer
* create an interface for GDIRenderer

Download: BizHawk Git (2019/10/27)
Source: Here

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