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EmuCR: yuzuyuzu Git (2019/10/27) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
* Shader_IR: Address Feedback.
* Shader_IR: Clang format
* gl_shader_cache: Implement locker variants invalidation
* gl_shader_disk_cache: Store and load fast BRX
* const_buffer_locker: Minor style changes
* gl_shader_decompiler: Move entries to a separate function
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
* Shader_IR: Correct typo in Consistent method.
* Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
* Shader_Cache: setup connection of ConstBufferLocker
* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
* Shader_IR: Implement BRX tracking.

Download: yuzu Git (2019/10/27)
Download: yuzu Canary Git (2019/10/27)

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