EmuCR Feeds
Email Us

EmuCR: Snes9xSnes9x Git (2019/11/29) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:
* Merge pull request #602 from MichaelBuckley/mac-merge
* Fix dispaly on retina monitors
* Mac: Fix creating support folders when they don't exist
* Mac: Use stick deadzones when configuring joypads
* Mac: enable hardened runtime
* Mac: Disable setting type and creator codes for now. It's not working on Catalina.
* Set the minimum window size to avoid display issues with the freeze/defrost screen
* Mac: Remove printfs from resource fork functions
* Mac: fix controls getting "stuck" when combined with modifier keys
* Mac: Fix fullscreen
* Mac: reject keyboard output when the app is in the background
* Mac: Fix Freeze/Restore Screen
* Mac: fix pausing emulation when window is closed
* Mac: pause emulation when the user clicks the view
* Dim the screen when emulation is paused
* COnfigurable joypad controls and video options
* Make keyboard controls configurable
* Add Mac file icons back in
* Fix race condition that could cause crash on exit
* Remove unused menu items and fix quitting when no ROM is loaded
* Update the documentation
* Restore Mac function buttons
* Fix NULL dereference bug
* Add app icon back in
* New joypad implementation without configuration UI
* Rearrange mac controls to be configured by player, reducing the number of button codes required
* Rewrite keyboard input handling, importing from the Carbon prefs
* Mac: fix rendering and placement of window
* Mac: fix stretching when resizing window
* Mac: Implement open recent menu
* Mac: set the default video mode to blocky
* Render on the foreground thread to allow resizing
* Get app running that can load ROMs and be controlled with the default key bindings. No configuration is yet possible.
* Migrate lproj folders
* Add a framework target from the existing code, deleting or commenting out code that needs to be removed or updated until it compiles. Nothing works at this stage.
* Fix warnings about extra tokens after #ifdef directive
* Fix warnings about extra tokens after #undef directive
* Remove outdated pascal specifier
* Update musicbox.xib
* Add .gitignore for Mac
* Remove old Mac targets, add Mac 64-bit Intel target

EmuCR: Snes9x

Download: Snes9x Git (2019/11/29) x86
Download: Snes9x Git (2019/11/29) x64
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!