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EmuCR: yuzuyuzu Git (2019/11/25) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3160 from DarkLordZach/opt-ea-clang-fmt
* ci: Continue pipeline on clang format failure
* Merge pull request #3158 from ReinUsesLisp/srgb-blit
* gl_texture_cache: Apply sRGB on blits
* Merge pull request #3094 from lioncash/tables
* service: Update function tables
* Merge pull request #3155 from bunnei/fix-asynch-gpu-wait
* gpu_thread: Don't spin wait if there are no GPU commands.
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* Merge pull request #3098 from ReinUsesLisp/shader-invalidations
* gl_device: Reserve base bindings on limited devices
* gl_state: Skip null texture binds
* gl_rasterizer: Disable compute shaders on Intel
* gl_shader_cache: Hack shared memory size
* gl_shader_decompiler: Normalize image bindings
* gl_shader_decompiler: Normalize cbuf bindings
* gl_rasterizer: Add missing cbuf counter reset on compute
* gl_shader_cache: Remove dynamic BaseBinding specialization
* video_core: Unify ProgramType and ShaderStage into ShaderType
* gl_rasterizer: Bind graphics images to draw commands
* gl_shader_cache: Specialize local memory size for compute shaders
* gl_shader_cache: Specialize shared memory size
* gl_shader_cache: Specialize shader workgroup
* shader/texture: Handle TLDS texture type mismatches
* shader/texture: Deduce texture buffers from locker
* Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg
* maxwell_3d: Fix stencil_back_func_mask offset
* Merge pull request #3156 from bunnei/sys-ticks
* Update svc.cpp
* svc: GetSystemTick should return cntpct_el0, not core ticks.
* Merge pull request #3153 from FearlessTobi/port-4964
* fix clang-format and lambda capture
* unfold UNREACHABLE implementation for dumb compilers
* Merge pull request #3145 from ReinUsesLisp/buffer-cache-init
* buffer_cache: Remove brace initialized for objects with default constructor

Download: yuzu Git (2019/11/25)
Download: yuzu Canary Git (2019/11/25)

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