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DuckStation Git (2020/02/29) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* CommonHostInterface: Add some more default key bindings
* GPU: Fix incorrect detection of 480i mode
* GPU: Don't panic on oversized VRAM copies
* GPU: Move software copy/fill functions to base class so it can be used as fallback
* HostDisplay: Fudge texture coordinates for better linear filtering
* GPU: Fix 480i displays getting cut off in OpenGL and Software
* GPU: Make resolution info less spammy
* GPU/HW: Fix potential crash in rectangle expansion
* CMake: Fix Linux build
* GPU: Fix display in OpenGL renderer

Download: DuckStation Git (2020/02/29)

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