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EmuCR: PPSSPPPPSSPP Git (2020/03/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12659 from unknownbrackets/vsync
* D3D9: Allow vsync change at runtime.
* D3D11: Respect vsync setting.
* Vulkan: Present using FIFO for vsync.
* GPU: Centralize vsync interval logic.
* Merge pull request #12657 from unknownbrackets/debugger
* Debugger: Stop remote server in full shutdown.
* Merge pull request #12658 from unknownbrackets/sdl-resize
* UI: Respect resize flag during graphics init.
* Merge pull request #12655 from hrydgard/remove-lowmem-atlas
* Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
* Merge pull request #12647 from shenweip/psmf
* Rename func.
* Check whether the audio is actually played in psmf player
* And 2017 again...
* Merge pull request #12654 from hrydgard/more-atlas-code-cleanup
* Delete unused support for ETC1 texture compression
* Merge pull request #12653 from hrydgard/atlas-tool-rework
* And fix it on 2019...
* Recreate the VS projects in 2017
* Code cleanup
* More VS2017 compat
* Reformat the atlastool/zimtool source, fix warnings.
* Atlastool/zimtool: Try not to require VS 2019.
* Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
* Merge pull request #12633 from vnctdj/rapidFire
* Rename rapid fire touch control
* Log shader contents to VERBOSE instead of DEBUG.
* Update gradle again
* Merge pull request #12652 from hrydgard/game-load-speedup
* ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map.


Download: PPSSPP Git (2020/03/01) x64
Source: Here

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