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EmuCR: BizHawkBizHawk Git (2020/04/24) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* remove unused usings and other redundancies
* GBHawk - simplify mapper code
* change NDS firmware color to DropDownList
* use that new PutSettingsDirtyBits effectively for melonds
* Nope, I think it's a good idea now.
* Revert "add another resizing part that I think is a bad idea"
* clone melonds settings so they dont persist when canceling
* add another resizing part that I think is a bad idea
* This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6.
* for your consideration: sync settings return flags instead of a bool, so we can have more granularity in what needs resetting than just "reboot core". for instance, we would like to minimize the number of times the window layout is redone by not doing it when the screen settings havent changed. HOWEVER, while I was writing this commit message, I realized, I should probably do it just by being more cautious in kicking off the layout (unless the data coming from the core has changed, a layout shouldnt happen). So I am going to make this commit, in case it inspires anyone, and then revert it.
* fiddle with race condition thing some more. uhhh full disclosure, I still got a crash once. Couldnt repro it (as compared to before where it was 100% fully reproducible for me. not sure why though
* fix race condition between OTK_Gamepad initialize and EnumerateDevices() from input thread
* update libmelonDS.dll
* MelonDS: put [sync]setting before init; RTC requires this
* power button
* mGBA - implement memory execute callbacks
* A7800Hawk - eek out a few % perf improvements by aggressively inlining some short tia methods that weren't getting inlined

Download: BizHawk Git (2020/04/24)
Source: Here



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