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EmuCR: BizHawkBizHawk Git (2020/04/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* put all baseline transform work into Projection, else we have to constantly worry about whether to pre or post multiply while doing subsequent transforms on screens
* banish some unruly epsilons
* fix bugs in "Display scaling by integer" caused by edits for NDS rotation (e45943c26ad67a01070083d19b20bcdfa8a25fe1)
* fix more matrix sense snafus
* GBHawk: work on some accuracy edge cases
* put bad code back in that keeps a stopped movie hanging around in memory, until tastudio is refactored. This "fixes" a lot of crash bugs when opening movies with tastudio
* tastudio - simplify a bit, move some methods and fields around, improve comemnts
* cycle count: how low can we go?

Download: BizHawk Git (2020/04/29)
Source: Here

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