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DuckStation Git (2020/04/23) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GPU/HW: Use uint in CPU-side vertex attributes
* GPU/HW: Use unsigned integers in shaders for texcoords
* GPU/HW: Minor improvements to texture filtering
* GPU/HW: Only apply vertex offset at 1x resolution scale
* Qt: Support disabling vsync via glXSwapInterval
* CMake: Fix compiling with Visual Studio
* HostDisplay: Drop some unused methods
* Qt: Refactor render widget state transitions

Download: DuckStation Git (2020/04/23)

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