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EmuCR: yuzuyuzu Git (2020/04/14) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
* renderer_vulkan: Drop Vulkan-Hpp
* Merge pull request #3651 from ReinUsesLisp/line-widths
* gl_rasterizer: Implement line widths and smooth lines
* Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
* texture_cache: Remove preserve_contents
* Merge pull request #3631 from ReinUsesLisp/more-astc
* astc: Hard code bit depth changes to 8 and use fast replicate
* astc: Use boost's static_vector to avoid heap allocations
* astc: Implement a fast precompiled alternative for Replicate
* astc: Move Replicate to a constexpr LUT when possible
* astc: Make InputBitStream constexpr
* astc: OutputBitStream style changes and make it constexpr
* Merge pull request #3619 from ReinUsesLisp/i2i
* shader/conversion: Implement I2I sign extension, saturation and selection
* Merge pull request #3627 from ReinUsesLisp/layered-view
* gl_texture_cache: Attach view instead of base texture for layered attachments
* Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
* gl_shader_decompiler: Implement merges with bitfieldInsert
* gl_shader_decompiler: Improve generated code in HMergeH*
* Merge pull request #3633 from ReinUsesLisp/clean-texdec
* shader/texture: Remove type mismatches management from shader decoder

Download: yuzu Git (2020/04/14)

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