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EmuCR: BizHawkBizHawk Git (2020/05/18) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Simplify some Bkm code
* Rewinder - remove message callback, I dont' think this message is worth the code, especially since mainform always adds a message
* Rewinder - remove Movie active check when deciding about keeping the last frame of a rewind. It seems to work without it, but more significantly, rewind is not MOVIE SAFE, it used to be disabled while recording, and somehow got enabled, I guess someone wanted their desyncs
* Rewinder - pass stuff in, instead of using globals
* Watch classes - remove "LIAR logic"
* Hex editor - cleanup a bit
* oops - fix multi-byte views in hex editor
* AutoFireStickyXorAdapter - pass in on/off instead of getting them directly from Global.Config
* Simplify MovieSession a bit
* Simplify Movie extensions ToBk2()
* roll back RomLoader cleanups from e4563570f989d2ae933d262590d8e6a462138fa1, ref implicit tuples and todos don't make the situation better
* TasStateManager - simplify MaxState logic and actually fix the math so it isn't 2x of what is intended
* nuke most of SubstringExtensions, and make it where i can at least read it
* add an IStatable extension method that will return a byte array that's safe to hold on to, but isn't optimized for speed, to be used in basic situations where we are making movies from savestate or getting a savestate length
* a bit of reorg - put Emulation.Common sound files in the sound folder not unecessarily nested
* Split StringExtensions, fix and add to substring extensions
* Cleanup RomLoader
* Re-add docs for MemoryBlockBase, rename End to EndExclusive

Download: BizHawk Git (2020/05/18)
Source: Here

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