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EmuCR: BizHawkBizHawk Git (2020/05/26) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Add Menees.Analyzers and update FxCop
* don't need to complain when I can do this
* Allow searching contents of .gz, .tar, and .rar archives
* Fix nullability of return type
* Show dialog on launch when running an unsupported version of Windows
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* remove some redundant code
* CheatList - pass in the DisableCheatsOnLoad config value
* Fix picking GBhawk core
* waterbox: fix linker script putting __eh_frame_hdr_start in the wrong place
* add uzebox path entries, fixes #2043
* Change waterbox to use memory reserve semantics
* move Global.Emulator to GlobalWin.Emulator now that no Client.Common files reference it
* SaveStateManager - simplify video buffer loading and don't use Global.Emulator
* CheatList - has memory domains passed in to the Load() method
* CheatList - remove some unused code
* CheatList - move a config check to the calling code
* check if ITasMovie not TasMovie, still not great that it needs to check types but better
* TasMovie.RecordFrame() - duplicate desired base class logic instead of calling base, because base does some "VBAStyleLoadState" stuff that is very undesireable in tastudio
* Minor cleanup in some waterbox memory functions
* mame: fix configs being dumped to disk hopefully, also fix the thing
* Move SoundMaxBufferDeficitMs and DisableSecondaryThrottling from Global to GlobalWin or Sound class, since only EmuHawk code accesses these
* Have movies maintain a copy of the current core since their lifecycle should never extend past the core, removes a lot of global usage, downside is that it makes IMovie have more things when it is already very complex
* Actually add pce.wbx file
* Merge pull request #2044 from TASVideos/nyma
* Finish getting saveram working on PCE (theoretically)
* pce - implement most memory domains our existing core does
* tweak waterbox hash detection
* all that stylecopp shizz and it doesn't have a line length limit =/
* Rework memory block os abstraction
* pce - fix drive light
* add back the old wonderswan controller config category labels
* support pce-cd and sgx in nyma
* settings infra
* wire up as much as I can pcecd to TerboGrafix core
* wire up more pce core picker
* prep work for pce core picker
* recompile all remaining existing cores that weren't compiled since the linkscript change
* pce: basic rom loading and playing works
* Rework controller config
* progress, or regress, or somegress
* Linking and unwinds
* cap nullemulator to <=200fps * Some changes, most notably syscall cleanup * recompile libcxx and friends with nopic nopie, and recompile libsnes to test it out * fix set_thread_area + get_thread_area, recompile libc nopic nopie * Marching onward * Teach yourself C++ in 5000 easy crashes * Starting to work on some api stuff * pcfx compiles * zlib blah blah * lynx and wonderswan compile * milestone: vb and ngp compile * Add mednafen sobmodule * StateManagerDecay - pass in Global.Emulator.Frame instead of referencing it directly Download: BizHawk Git (2020/05/26)
Source: Here

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