EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2020/05/25) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3905 from FernandoS27/vulkan-fix
* RasterizerCache: Correct documentation.
* VkPipelineCache: Use a null shader on invalid address.
* VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
* Merge pull request #3964 from ReinUsesLisp/arb-integration
* renderer_opengl: Add assembly program code paths
* yuzu: Add frontend settings for assembly shaders
* Merge pull request #3979 from ReinUsesLisp/thread-group
* shader/other: Implement thread comparisons (NV_shader_thread_group)
* Merge pull request #3975 from ReinUsesLisp/fast-bufcache
* buffer_cache: Remove unused boost headers
* map_interval: Add interval allocator and drop hack
* buffer_cache: Use boost::container::small_vector for maps in range
* buffer_cache: Use boost::intrusive::set for caching
* buffer_cache: Remove shared pointers
* buffer_cache: Minor style changes

Download: yuzu Git (2020/05/25)

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!