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EmuCR: PPSSPPPPSSPP Git (2020/10/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13553 from aliaspider/libretro-fix
* Libretro: set Memory Stick Size config value. fixes #13552.
* OpenGL: Disable auto invalidation of framebuffers, it has somehow broken
* retro ci fix
* Merge pull request #13550 from ANR2ME/adhoc_fix
* Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
* Updated AdhocPollSocket timeout checking.
* Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
* Prevent AdhocServer Pings from spamming Debug Log
* Fix disconnection issue when joining multiplayer on Capcom Puzzle World
* 2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance.
* oops, wrong filename
* Make all the Comp_Cache implementations the same.
* Add libretro CI.
* More buildfixes
* Merge pull request #13549 from leopard20/master
* Removed unused texel info
* Added new vertex shader file naturalA.vsh
* Removed unnecessary vertex coords
* Replaced shader vertex file for naturalA


Download: PPSSPP Git (2020/10/18) x64
Download: PPSSPP Git (2020/10/18) Android
Source: Here

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